Global Virtual Reality in Gaming Market is Expected to Grow at a CAGR of over 32 75% During 2021-2027 ResearchAndMarkets

This was attributed to the lack of a killer application, a game that would drive people to buy the hardware to play it. There had been several games from smaller studios that had been considered successful, such as Superhot VR and Beat Saber, but the triple-A studios had not ventured into the area. Sales of VR hardware had been steadily increasing

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